On ‘SimGirls’ and Patriarchal Computationalism in Video Games

When I was about 14 or 15, I played this computer game called SimGirls.

It was story-based game where you play as a male student at Fukoma High School who was trying to get a girl to date and eventually sleep with you. At the beginning of the game, you choose what “style” you want to have: Criminal, Playful, Intelligent, or Casual. The goal is to increase…